The World of Gideon Irondell

Karthune

Capital of the Zetash Lands

Karthune stands as the heart of the Zetash Lands — a city of towers, silver stone, and quiet order. Built after the Great Excursion, it became the center of knowledge, government, and the Five Tribes.

The City

Karthune rises in layers of towers, bridges, gardens, and markets. Lamps glow softly at night, and every district reflects the belief that stability and cooperation allowed civilization to survive.

The Aurorium

At the center of the city stands the Aurorium, seat of the Council and home of the First Regent. Decisions affecting the entire Zetash Lands are made within its walls.

The Five Tribes

Members of every Tribe live in Karthune. Stonewake, Greyweave, Heartward, Twinform, and Veilstep each contribute their abilities to the city’s continued prosperity.

A Different World

To someone raised in the Barrens, Karthune seems almost impossible. Its streets are clean. Its towers shine. Its people live with comforts unknown beyond the Fault Lines.

Yet beneath its beauty lies a difficult truth: not everyone in the world shares equally in the peace Karthune enjoys.

In Book One

For Gideon Irondell and his friends, Karthune becomes a place of discovery, training, friendship, and truths that have remained hidden for years.

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