THE MAGNET
OF MARJON
In a fractured world shaped by magnetic catastrophe, a boy from the Barrens may carry all five abilities and thus be capable of changing everything.
It was the warning.”
The Magnet of Marjon
Five Tribes. Five Powers. Every Zetash Tribe member carries one ability. Kull Kalijan, alone, carries two making him the most feared man alive.
Legends speak of a rarer force still — a Quint capable of wielding all five.
Gideon Irondell was never supposed to exist.
Raised in the broken wastelands of the Barrens, Gideon survives by stealing, running, and listening carefully enough to stay alive. But when ancient powers awaken within him, he becomes the center of a conflict stretching from the fractured Fault Lines to the towers of Karthune itself.
Discover Your Tribe
Every power begins somewhere. Answer ten questions and uncover which tribe of the fractured world resonates with you.
Stonewake Telekinetic
Greyweave Mind-bender
Heartward Empath
Twinform Shapeshifter
Veilstep Teleporter
The World of Gideon Irondell
A civilization fractured by magnetic catastrophe. A world split between the towers of Karthune and the wastelands of the Barrens.
The Fault Lines
Massive magnetic fractures separating the world physically and politically.
Karthune
The shining capital of the Zetash and home of the Aurorium.
The Barrens
Broken lands where survival itself became a form of resistance.
The Quint
A convergence of all five powers thought impossible.